14 research outputs found

    Secure referee selection for fair and responsive peer-to-peer gaming

    Get PDF
    Peer-to-Peer (P2P) architectures for Massively Multiplayer Online Games (MMOG) provide better scalability than Client/Server (C/S); however, they increase the possibility of cheating. Recently proposed P2P protocols use trusted referees that simulate/validate the game to provide security equivalent to C/S. When selecting referees from untrusted peers, selecting non-colluding referees becomes critical. Further, referees should be selected such that the range and length of delays to players is minimised (maximising game fairness and responsiveness). In this paper we formally define the referee selection problem and propose two secure referee selection algorithms, SRS-1 and SRS-2, to solve it. Both algorithms ensure the probability of corrupt referees controlling a zone/region is below a predefined limit, while attempting to maximise responsiveness and fairness. The trade-off between responsiveness and fairness is adjustable for both algorithms. Simulations of three different scenarios show the effectiveness of our algorithms

    Split-Encoding: The Next Frontier Tool for Big Data

    No full text

    A Robust Algorithm for the Membership Management of Super-Peer Overlay

    No full text

    Network-aware SuperPeers-Peers Geometric Overlay Network

    No full text
    Peer-to-Peer (P2P) overlay networks can be utilized to deploy massive Internet overlay services such as multicast, content distribution, file sharing, etc. efficiently without any underlying network support. The crucial step to meet this objective is to design network-aware overlay network topologies connecting all nodes that offer promising properties in terms of excellent communication quality. We exploit the underlying network locality and proximity of the nodes for overlay routing and node placement strategy. In this paper, we describe in greater specific details our network-aware SuperPeers-Peers geometric overlay network hierarchy and study its communication quality in a massive scale network environment. We evaluate our proposal using ten massive scale networks each consisting of 100, 000 nodes. Our experimental results show high communication efficiency, quality and performance.Network Architectures and ServicesElectrical Engineering, Mathematics and Computer Scienc

    A Self-Organized clustering scheme for overlay networks

    Full text link
    peer reviewedHierarchical approaches, where nodes are clustered based on their network distances, have been shown to allow for robust and scalable topology-aware overlays. Moreover, recent research works have shown that cluster-based deployments of Internet Coordinates Systems (ICS), where nodes estimate both intra-cluster and inter-cluster distances, do mitigate the impact of Triangle Inequality Violations (TIVs) on the distance predictions, and hence offer more accurate internet latency estimations. To allow the construction of such useful clusters we propose a self-organized distributed clustering scheme. For better scalability and efficiency, our algorithm uses the coordinates of a subset of nodes, known by running an ICS system, as first approximations of node positions. We designed and evaluated two variants of this algorithm. The first one, based on some cooperation among nodes, aims at reducing the expected time to construct clusters. The second variant, where nodes are selfish, aims at reducing the induced communication overhead.EU FP6 AN
    corecore